PWCT 1.9 Art Documentation ( http://doublesvsoop.sourceforge.net )

2006-2019, Mahmoud Fayed ( msfclipper@users.sourceforge.net )

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Table of contents

1 - Introduction

2 - Implementation steps

3 - Final Steps Tree

4 - Application during the runtime

1 - Introduction

In this lesson we are going to create the Calculator Class sample.

2 - Implementation Steps

s1.JPG

Fig. (1) Goal Desginer - Steps Tree

Select the step (Classes)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Define Class)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Define Class)

                Note : Stop typing when you see the required component is selected

s2.JPG

Fig. (2) Component Browser – Select the component (Define Class)

After selecting the component click Ok or press ENTER

s3.JPG

Fig. (3) Interaction page - Set the properties and enter the required data as in the image above

s4.JPG

Fig. (4) Goal Desginer - Steps Tree

Select the step (Declare Class Data)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Declare Class Data)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Declare Class Data)

                Note : Stop typing when you see the required component is selected

s5.JPG

Fig. (5) Component Browser – Select the component (Declare Class Data)

After selecting the component click Ok or press ENTER

s6.JPG

Fig. (6) Interaction page - Set the properties and enter the required data as in the image above

s7.JPG

Fig. (7) Goal Desginer - Steps Tree

Select the step (Declare Class Data)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Declare Class Data)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Declare Class Data)

                Note : Stop typing when you see the required component is selected

s8.JPG

Fig. (8) Component Browser – Select the component (Declare Class Data)

After selecting the component click Ok or press ENTER

s9.JPG

Fig. (9) Interaction page - Set the properties and enter the required data as in the image above

s10.JPG

Fig. (10) Goal Desginer - Steps Tree

Select the step (Declare Class Methods)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Declare Class Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Declare Class Method)

                Note : Stop typing when you see the required component is selected

s11.JPG

Fig. (11) Component Browser – Select the component (Declare Class Method)

After selecting the component click Ok or press ENTER

s12.JPG

Fig. (12) Interaction page - Set the properties and enter the required data as in the image above

s13.JPG

Fig. (13) Goal Desginer - Steps Tree

Select the step (Declare Class Methods)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Declare Class Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Declare Class Method)

                Note : Stop typing when you see the required component is selected

s14.JPG

Fig. (14) Component Browser – Select the component (Declare Class Method)

After selecting the component click Ok or press ENTER

s15.JPG

Fig. (15) Interaction page - Set the properties and enter the required data as in the image above

s16.JPG

Fig. (16) Goal Desginer - Steps Tree

Select the step (Declare Class Methods)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Declare Class Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Declare Class Method)

                Note : Stop typing when you see the required component is selected

s17.JPG

Fig. (17) Component Browser – Select the component (Declare Class Method)

After selecting the component click Ok or press ENTER

s18.JPG

Fig. (18) Interaction page - Set the properties and enter the required data as in the image above

s19.JPG

Fig. (19) Goal Desginer - Steps Tree

Select the step (Declare Class Methods)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Declare Class Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Declare Class Method)

                Note : Stop typing when you see the required component is selected

s20.JPG

Fig. (20) Component Browser – Select the component (Declare Class Method)

After selecting the component click Ok or press ENTER

s21.JPG

Fig. (21) Interaction page - Set the properties and enter the required data as in the image above

s22.JPG

Fig. (22) Goal Desginer - Steps Tree

Select the step (Class Methods)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Define Class Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Define Class Method)

                Note : Stop typing when you see the required component is selected

s23.JPG

Fig. (23) Component Browser – Select the component (Define Class Method)

After selecting the component click Ok or press ENTER

s24.JPG

Fig. (24) Interaction page - Set the properties and enter the required data as in the image above

s25.JPG

Fig. (25) Goal Desginer - Steps Tree

Select the step (Class Methods)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Define Class Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Define Class Method)

                Note : Stop typing when you see the required component is selected

s26.JPG

Fig. (26) Component Browser – Select the component (Define Class Method)

After selecting the component click Ok or press ENTER

s27.JPG

Fig. (27) Interaction page - Set the properties and enter the required data as in the image above

s28.JPG

Fig. (28) Goal Desginer - Steps Tree

Select the step (Class Methods)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Define Class Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Define Class Method)

                Note : Stop typing when you see the required component is selected

s29.JPG

Fig. (29) Component Browser – Select the component (Define Class Method)

After selecting the component click Ok or press ENTER

s30.JPG

Fig. (30) Interaction page - Set the properties and enter the required data as in the image above

s31.JPG

Fig. (31) Goal Desginer - Steps Tree

Select the step (Class Methods)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Define Class Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Define Class Method)

                Note : Stop typing when you see the required component is selected

s32.JPG

Fig. (32) Component Browser – Select the component (Define Class Method)

After selecting the component click Ok or press ENTER

s33.JPG

Fig. (33) Interaction page - Set the properties and enter the required data as in the image above

s34.JPG

Fig. (34) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (New Object)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (New Object)

                Note : Stop typing when you see the required component is selected

s35.JPG

Fig. (35) Component Browser – Select the component (New Object)

After selecting the component click Ok or press ENTER

s36.JPG

Fig. (36) Interaction page - Set the properties and enter the required data as in the image above

s37.JPG

Fig. (37) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Variables)

                3 - Select the component (Assignment)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Assignment)

                Note : Stop typing when you see the required component is selected

s38.JPG

Fig. (38) Component Browser – Select the component (Assignment)

After selecting the component click Ok or press ENTER

s39.JPG

Fig. (39) Interaction page - Set the properties and enter the required data as in the image above

s40.JPG

Fig. (40) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Variables)

                3 - Select the component (Assignment)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Assignment)

                Note : Stop typing when you see the required component is selected

s41.JPG

Fig. (41) Component Browser – Select the component (Assignment)

After selecting the component click Ok or press ENTER

s42.JPG

Fig. (42) Interaction page - Set the properties and enter the required data as in the image above

s43.JPG

Fig. (43) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Call Object Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Call Object Method)

                Note : Stop typing when you see the required component is selected

s44.JPG

Fig. (44) Component Browser – Select the component (Call Object Method)

After selecting the component click Ok or press ENTER

s45.JPG

Fig. (45) Interaction page - Set the properties and enter the required data as in the image above

s46.JPG

Fig. (46) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Print Text)

                3 - Select the component (Print Text To Console)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Print Text To Console)

                Note : Stop typing when you see the required component is selected

s47.JPG

Fig. (47) Component Browser – Select the component (Print Text To Console)

After selecting the component click Ok or press ENTER

s48.JPG

Fig. (48) Interaction page - Set the properties and enter the required data as in the image above

s49.JPG

Fig. (49) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Call Object Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Call Object Method)

                Note : Stop typing when you see the required component is selected

s50.JPG

Fig. (50) Component Browser – Select the component (Call Object Method)

After selecting the component click Ok or press ENTER

s51.JPG

Fig. (51) Interaction page - Set the properties and enter the required data as in the image above

s52.JPG

Fig. (52) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Print Text)

                3 - Select the component (Print Text To Console)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Print Text To Console)

                Note : Stop typing when you see the required component is selected

s53.JPG

Fig. (53) Component Browser – Select the component (Print Text To Console)

After selecting the component click Ok or press ENTER

s54.JPG

Fig. (54) Interaction page - Set the properties and enter the required data as in the image above

s55.JPG

Fig. (55) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Call Object Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Call Object Method)

                Note : Stop typing when you see the required component is selected

s56.JPG

Fig. (56) Component Browser – Select the component (Call Object Method)

After selecting the component click Ok or press ENTER

s57.JPG

Fig. (57) Interaction page - Set the properties and enter the required data as in the image above

s58.JPG

Fig. (58) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Print Text)

                3 - Select the component (Print Text To Console)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Print Text To Console)

                Note : Stop typing when you see the required component is selected

s59.JPG

Fig. (59) Component Browser – Select the component (Print Text To Console)

After selecting the component click Ok or press ENTER

s60.JPG

Fig. (60) Interaction page - Set the properties and enter the required data as in the image above

s61.JPG

Fig. (61) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Call Object Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Call Object Method)

                Note : Stop typing when you see the required component is selected

s62.JPG

Fig. (62) Component Browser – Select the component (Call Object Method)

After selecting the component click Ok or press ENTER

s63.JPG

Fig. (63) Interaction page - Set the properties and enter the required data as in the image above

s64.JPG

Fig. (64) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Print Text)

                3 - Select the component (Print Text To Console)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Print Text To Console)

                Note : Stop typing when you see the required component is selected

s65.JPG

Fig. (65) Component Browser – Select the component (Print Text To Console)

After selecting the component click Ok or press ENTER

s66.JPG

Fig. (66) Interaction page - Set the properties and enter the required data as in the image above

s67.JPG

Fig. (67) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Console Application)

                3 - Select the component (Wait (Key/Seconds))

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Wait (Key/Seconds))

                Note : Stop typing when you see the required component is selected

s68.JPG

Fig. (68) Component Browser – Select the component (Wait (Key/Seconds))

After selecting the component click Ok or press ENTER

s69.JPG

Fig. (69) Interaction page - Set the properties and enter the required data as in the image above

s70.JPG

Fig. (70) Goal Desginer - Final Steps Tree

3 - Final Steps Tree

The First Step

                Create Object myObj of Class Calc

                myObj:Number1 = 5

                myObj:Number2 = 7

                nOut = myObj.Add()

                Print text (nOut) to console

                nOut = myObj.Min()

                Print text (nOut) to console

                nOut = myObj.Mul()

                Print text (nOut) to console

                nOut = myObj.Div()

                Print text (nOut) to console

                WAIT ( 3 SECONDS)

Classes

                Define Class calc

                                Declare Class Data

                                                Data number1 Init Value 0

                                                Data number2 Init Value 0

                                Declare Class Methods

                                                Method Add

                                                Method Min

                                                Method Mul

                                                Method Div

                                End of Class

                                Class Methods

                                                Define Method Add Class Calc

                                                                Code Block

                                                                End of Method (Return (self:number1+self:number2))

                                                Define Method Min Class Calc

                                                                Code Block

                                                                End of Method (Return self:number1-self:number2)

                                                Define Method Mul Class Calc

                                                                Code Block

                                                                End of Method (Return self:number1*self:number2)

                                                Define Method Div Class Calc

                                                                Code Block

                                                                End of Method (Return self:number1/self:number2)

4 - Application during the runtime

runtime1.JPG

Fig. (71) Application during the runtime