PWCT 1.9 Art Documentation ( http://doublesvsoop.sourceforge.net )

2006-2013, Mahmoud Fayed ( msfclipper@users.sourceforge.net )

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Table of contents

1 - Introduction

2 - Implementation steps

3 - Final Steps Tree

4 - Application during the runtime

1 - Introduction

In this lesson we are going to create the Calculator Class sample.

2 - Implementation Steps

s1.JPG

Fig. (1) Goal Desginer - Steps Tree

Select the step (Classes)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Define Class)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Define Class)

                Note : Stop typing when you see the required component is selected

s2.JPG

Fig. (2) Component Browser Select the component (Define Class)

After selecting the component click Ok or press ENTER

s3.JPG

Fig. (3) Interaction page - Set the properties and enter the required data as in the image above

s4.JPG

Fig. (4) Goal Desginer - Steps Tree

Select the step (Declare Class Data)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Declare Class Data)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Declare Class Data)

                Note : Stop typing when you see the required component is selected

s5.JPG

Fig. (5) Component Browser Select the component (Declare Class Data)

After selecting the component click Ok or press ENTER

s6.JPG

Fig. (6) Interaction page - Set the properties and enter the required data as in the image above

s7.JPG

Fig. (7) Goal Desginer - Steps Tree

Select the step (Declare Class Data)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Declare Class Data)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Declare Class Data)

                Note : Stop typing when you see the required component is selected

s8.JPG

Fig. (8) Component Browser Select the component (Declare Class Data)

After selecting the component click Ok or press ENTER

s9.JPG

Fig. (9) Interaction page - Set the properties and enter the required data as in the image above

s10.JPG

Fig. (10) Goal Desginer - Steps Tree

Select the step (Declare Class Methods)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Declare Class Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Declare Class Method)

                Note : Stop typing when you see the required component is selected

s11.JPG

Fig. (11) Component Browser Select the component (Declare Class Method)

After selecting the component click Ok or press ENTER

s12.JPG

Fig. (12) Interaction page - Set the properties and enter the required data as in the image above

s13.JPG

Fig. (13) Goal Desginer - Steps Tree

Select the step (Declare Class Methods)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Declare Class Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Declare Class Method)

                Note : Stop typing when you see the required component is selected

s14.JPG

Fig. (14) Component Browser Select the component (Declare Class Method)

After selecting the component click Ok or press ENTER

s15.JPG

Fig. (15) Interaction page - Set the properties and enter the required data as in the image above

s16.JPG

Fig. (16) Goal Desginer - Steps Tree

Select the step (Declare Class Methods)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Declare Class Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Declare Class Method)

                Note : Stop typing when you see the required component is selected

s17.JPG

Fig. (17) Component Browser Select the component (Declare Class Method)

After selecting the component click Ok or press ENTER

s18.JPG

Fig. (18) Interaction page - Set the properties and enter the required data as in the image above

s19.JPG

Fig. (19) Goal Desginer - Steps Tree

Select the step (Declare Class Methods)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Declare Class Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Declare Class Method)

                Note : Stop typing when you see the required component is selected

s20.JPG

Fig. (20) Component Browser Select the component (Declare Class Method)

After selecting the component click Ok or press ENTER

s21.JPG

Fig. (21) Interaction page - Set the properties and enter the required data as in the image above

s22.JPG

Fig. (22) Goal Desginer - Steps Tree

Select the step (Class Methods)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Define Class Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Define Class Method)

                Note : Stop typing when you see the required component is selected

s23.JPG

Fig. (23) Component Browser Select the component (Define Class Method)

After selecting the component click Ok or press ENTER

s24.JPG

Fig. (24) Interaction page - Set the properties and enter the required data as in the image above

s25.JPG

Fig. (25) Goal Desginer - Steps Tree

Select the step (Class Methods)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Define Class Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Define Class Method)

                Note : Stop typing when you see the required component is selected

s26.JPG

Fig. (26) Component Browser Select the component (Define Class Method)

After selecting the component click Ok or press ENTER

s27.JPG

Fig. (27) Interaction page - Set the properties and enter the required data as in the image above

s28.JPG

Fig. (28) Goal Desginer - Steps Tree

Select the step (Class Methods)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Define Class Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Define Class Method)

                Note : Stop typing when you see the required component is selected

s29.JPG

Fig. (29) Component Browser Select the component (Define Class Method)

After selecting the component click Ok or press ENTER

s30.JPG

Fig. (30) Interaction page - Set the properties and enter the required data as in the image above

s31.JPG

Fig. (31) Goal Desginer - Steps Tree

Select the step (Class Methods)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Define Class Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Define Class Method)

                Note : Stop typing when you see the required component is selected

s32.JPG

Fig. (32) Component Browser Select the component (Define Class Method)

After selecting the component click Ok or press ENTER

s33.JPG

Fig. (33) Interaction page - Set the properties and enter the required data as in the image above

s34.JPG

Fig. (34) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (New Object)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (New Object)

                Note : Stop typing when you see the required component is selected

s35.JPG

Fig. (35) Component Browser Select the component (New Object)

After selecting the component click Ok or press ENTER

s36.JPG

Fig. (36) Interaction page - Set the properties and enter the required data as in the image above

s37.JPG

Fig. (37) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Variables)

                3 - Select the component (Assignment)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Assignment)

                Note : Stop typing when you see the required component is selected

s38.JPG

Fig. (38) Component Browser Select the component (Assignment)

After selecting the component click Ok or press ENTER

s39.JPG

Fig. (39) Interaction page - Set the properties and enter the required data as in the image above

s40.JPG

Fig. (40) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Variables)

                3 - Select the component (Assignment)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Assignment)

                Note : Stop typing when you see the required component is selected

s41.JPG

Fig. (41) Component Browser Select the component (Assignment)

After selecting the component click Ok or press ENTER

s42.JPG

Fig. (42) Interaction page - Set the properties and enter the required data as in the image above

s43.JPG

Fig. (43) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Call Object Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Call Object Method)

                Note : Stop typing when you see the required component is selected

s44.JPG

Fig. (44) Component Browser Select the component (Call Object Method)

After selecting the component click Ok or press ENTER

s45.JPG

Fig. (45) Interaction page - Set the properties and enter the required data as in the image above

s46.JPG

Fig. (46) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Print Text)

                3 - Select the component (Print Text To Console)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Print Text To Console)

                Note : Stop typing when you see the required component is selected

s47.JPG

Fig. (47) Component Browser Select the component (Print Text To Console)

After selecting the component click Ok or press ENTER

s48.JPG

Fig. (48) Interaction page - Set the properties and enter the required data as in the image above

s49.JPG

Fig. (49) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Call Object Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Call Object Method)

                Note : Stop typing when you see the required component is selected

s50.JPG

Fig. (50) Component Browser Select the component (Call Object Method)

After selecting the component click Ok or press ENTER

s51.JPG

Fig. (51) Interaction page - Set the properties and enter the required data as in the image above

s52.JPG

Fig. (52) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Print Text)

                3 - Select the component (Print Text To Console)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Print Text To Console)

                Note : Stop typing when you see the required component is selected

s53.JPG

Fig. (53) Component Browser Select the component (Print Text To Console)

After selecting the component click Ok or press ENTER

s54.JPG

Fig. (54) Interaction page - Set the properties and enter the required data as in the image above

s55.JPG

Fig. (55) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Call Object Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Call Object Method)

                Note : Stop typing when you see the required component is selected

s56.JPG

Fig. (56) Component Browser Select the component (Call Object Method)

After selecting the component click Ok or press ENTER

s57.JPG

Fig. (57) Interaction page - Set the properties and enter the required data as in the image above

s58.JPG

Fig. (58) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Print Text)

                3 - Select the component (Print Text To Console)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Print Text To Console)

                Note : Stop typing when you see the required component is selected

s59.JPG

Fig. (59) Component Browser Select the component (Print Text To Console)

After selecting the component click Ok or press ENTER

s60.JPG

Fig. (60) Interaction page - Set the properties and enter the required data as in the image above

s61.JPG

Fig. (61) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Call Object Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Call Object Method)

                Note : Stop typing when you see the required component is selected

s62.JPG

Fig. (62) Component Browser Select the component (Call Object Method)

After selecting the component click Ok or press ENTER

s63.JPG

Fig. (63) Interaction page - Set the properties and enter the required data as in the image above

s64.JPG

Fig. (64) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Print Text)

                3 - Select the component (Print Text To Console)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Print Text To Console)

                Note : Stop typing when you see the required component is selected

s65.JPG

Fig. (65) Component Browser Select the component (Print Text To Console)

After selecting the component click Ok or press ENTER

s66.JPG

Fig. (66) Interaction page - Set the properties and enter the required data as in the image above

s67.JPG

Fig. (67) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Console Application)

                3 - Select the component (Wait (Key/Seconds))

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Wait (Key/Seconds))

                Note : Stop typing when you see the required component is selected

s68.JPG

Fig. (68) Component Browser Select the component (Wait (Key/Seconds))

After selecting the component click Ok or press ENTER

s69.JPG

Fig. (69) Interaction page - Set the properties and enter the required data as in the image above

s70.JPG

Fig. (70) Goal Desginer - Final Steps Tree

3 - Final Steps Tree

The First Step

                Create Object myObj of Class Calc

                myObj:Number1 = 5

                myObj:Number2 = 7

                nOut = myObj.Add()

                Print text (nOut) to console

                nOut = myObj.Min()

                Print text (nOut) to console

                nOut = myObj.Mul()

                Print text (nOut) to console

                nOut = myObj.Div()

                Print text (nOut) to console

                WAIT ( 3 SECONDS)

Classes

                Define Class calc

                                Declare Class Data

                                                Data number1 Init Value 0

                                                Data number2 Init Value 0

                                Declare Class Methods

                                                Method Add

                                                Method Min

                                                Method Mul

                                                Method Div

                                End of Class

                                Class Methods

                                                Define Method Add Class Calc

                                                                Code Block

                                                                End of Method (Return (self:number1+self:number2))

                                                Define Method Min Class Calc

                                                                Code Block

                                                                End of Method (Return self:number1-self:number2)

                                                Define Method Mul Class Calc

                                                                Code Block

                                                                End of Method (Return self:number1*self:number2)

                                                Define Method Div Class Calc

                                                                Code Block

                                                                End of Method (Return self:number1/self:number2)

4 - Application during the runtime

runtime1.JPG

Fig. (71) Application during the runtime