PWCT 1.9 Art Documentation ( http://doublesvsoop.sourceforge.net )

2006-2013, Mahmoud Fayed ( msfclipper@users.sourceforge.net )

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Table of contents

1 - Introduction

2 - Implementation steps

3 - Final Steps Tree

4 - Application during the runtime

1 - Introduction

In this lesson we are going to create class contains data(attribute) and method.

2 - Implementation Steps

s1.JPG

Fig. (1) Goal Desginer - Steps Tree

Select the step (Classes)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Define Class)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Define Class)

                Note : Stop typing when you see the required component is selected

s2.JPG

Fig. (2) Component Browser Select the component (Define Class)

After selecting the component click Ok or press ENTER

s3.JPG

Fig. (3) Interaction page - Set the properties and enter the required data as in the image above

s4.JPG

Fig. (4) Goal Desginer - Steps Tree

Select the step (Declare Class Data)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Declare Class Data)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Declare Class Data)

                Note : Stop typing when you see the required component is selected

s5.JPG

Fig. (5) Component Browser Select the component (Declare Class Data)

After selecting the component click Ok or press ENTER

s6.JPG

Fig. (6) Interaction page - Set the properties and enter the required data as in the image above

s7.JPG

Fig. (7) Goal Desginer - Steps Tree

Select the step (Declare Class Methods)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Declare Class Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Declare Class Method)

                Note : Stop typing when you see the required component is selected

s8.JPG

Fig. (8) Component Browser Select the component (Declare Class Method)

After selecting the component click Ok or press ENTER

s9.JPG

Fig. (9) Interaction page - Set the properties and enter the required data as in the image above

s10.JPG

Fig. (10) Goal Desginer - Steps Tree

Select the step (Class Methods)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Define Class Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Define Class Method)

                Note : Stop typing when you see the required component is selected

s11.JPG

Fig. (11) Component Browser Select the component (Define Class Method)

After selecting the component click Ok or press ENTER

s12.JPG

Fig. (12) Interaction page - Set the properties and enter the required data as in the image above

s13.JPG

Fig. (13) Goal Desginer - Steps Tree

Select the step (Start Here)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Print Text)

                3 - Select the component (Print Text To Console)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Print Text To Console)

                Note : Stop typing when you see the required component is selected

s14.JPG

Fig. (14) Component Browser Select the component (Print Text To Console)

After selecting the component click Ok or press ENTER

s15.JPG

Fig. (15) Interaction page - Set the properties and enter the required data as in the image above

s16.JPG

Fig. (16) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (New Object)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (New Object)

                Note : Stop typing when you see the required component is selected

s17.JPG

Fig. (17) Component Browser Select the component (New Object)

After selecting the component click Ok or press ENTER

s18.JPG

Fig. (18) Interaction page - Set the properties and enter the required data as in the image above

s19.JPG

Fig. (19) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Call Object Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Call Object Method)

                Note : Stop typing when you see the required component is selected

s20.JPG

Fig. (20) Component Browser Select the component (Call Object Method)

After selecting the component click Ok or press ENTER

s21.JPG

Fig. (21) Interaction page - Set the properties and enter the required data as in the image above

s22.JPG

Fig. (22) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Variables)

                3 - Select the component (Assignment)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Assignment)

                Note : Stop typing when you see the required component is selected

s23.JPG

Fig. (23) Component Browser Select the component (Assignment)

After selecting the component click Ok or press ENTER

s24.JPG

Fig. (24) Interaction page - Set the properties and enter the required data as in the image above

s25.JPG

Fig. (25) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Variables)

                3 - Select the component (Assignment)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Assignment)

                Note : Stop typing when you see the required component is selected

s26.JPG

Fig. (26) Component Browser Select the component (Assignment)

After selecting the component click Ok or press ENTER

s27.JPG

Fig. (27) Interaction page - Set the properties and enter the required data as in the image above

s28.JPG

Fig. (28) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Call Object Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Call Object Method)

                Note : Stop typing when you see the required component is selected

s29.JPG

Fig. (29) Component Browser Select the component (Call Object Method)

After selecting the component click Ok or press ENTER

s30.JPG

Fig. (30) Interaction page - Set the properties and enter the required data as in the image above

s31.JPG

Fig. (31) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (New Object)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (New Object)

                Note : Stop typing when you see the required component is selected

s32.JPG

Fig. (32) Component Browser Select the component (New Object)

After selecting the component click Ok or press ENTER

s33.JPG

Fig. (33) Interaction page - Set the properties and enter the required data as in the image above

s34.JPG

Fig. (34) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Variables)

                3 - Select the component (Assignment)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Assignment)

                Note : Stop typing when you see the required component is selected

s35.JPG

Fig. (35) Component Browser Select the component (Assignment)

After selecting the component click Ok or press ENTER

s36.JPG

Fig. (36) Interaction page - Set the properties and enter the required data as in the image above

s37.JPG

Fig. (37) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Object Oriented Programming (OOP))

                3 - Select the component (Call Object Method)

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Call Object Method)

                Note : Stop typing when you see the required component is selected

s38.JPG

Fig. (38) Component Browser Select the component (Call Object Method)

After selecting the component click Ok or press ENTER

s39.JPG

Fig. (39) Interaction page - Set the properties and enter the required data as in the image above

s40.JPG

Fig. (40) Goal Desginer - Steps Tree

Select the step (The First Step)

We will start now new interaction process to generate new steps to our steps tree.

The slow way (Using Mouse):

                1 - Click Interact to open the components browser

                2 - Select the domain (Console Application)

                3 - Select the component (Wait (Key/Seconds))

The fast way (Using Keyboard shortcuts):

                1 - Get the component using its name by typing (Wait (Key/Seconds))

                Note : Stop typing when you see the required component is selected

s41.JPG

Fig. (41) Component Browser Select the component (Wait (Key/Seconds))

After selecting the component click Ok or press ENTER

s42.JPG

Fig. (42) Interaction page - Set the properties and enter the required data as in the image above

s43.JPG

Fig. (43) Goal Desginer - Final Steps Tree

3 - Final Steps Tree

The First Step

                Create Object myObj of Class myClass

                myObj:cMessage = "Hello"

                out = myObj.ShowMessage()

                myObj:cMessage = "How are you ?"

                out = myObj.ShowMessage()

                Create Object myObj2 of Class myClass

                myObj2:cMessage = "Are you fine ?"

                out = myObj2.ShowMessage()

                WAIT ( 3 SECONDS)

Classes

                Define Class myClass

                                Declare Class Data

                                                Data cMessage Init Value 0

                                Declare Class Methods

                                                Method ShowMessage

                                End of Class

                                Class Methods

                                                Define Method ShowMessage Class myClass

                                                                Code Block

                                                                                Print text (Self:cMessage) to console

                                                                End of Method (Return 0)

4 - Application during the runtime

runtime1.JPG

Fig. (44) Application during the runtime