PWCT 1.9 Art Documentation ( http://doublesvsoop.sourceforge.net ) 2006-2019, Mahmoud Fayed ( msfclipper@users.sourceforge.net ) _____________________________________________________________________________________ Table of contents 1 - Introduction 2 - Implementation steps 3 - Final Steps Tree 4 - Application during the runtime 1 - Introduction In this lesson we are going to learn how to create classes and objects. 2 - Implementation Steps Fig. (1) Goal Desginer - Steps Tree Select the step (Classes) We will start now new interaction process to generate new steps to our steps tree. The slow way (Using Mouse): 1 - Click Interact to open the components browser 2 - Select the domain (Object Oriented Programming (OOP)) 3 - Select the component (Define Class) The fast way (Using Keyboard shortcuts): 1 - Get the component using its name by typing (Define Class) Note : Stop typing when you see the required component is selected Fig. (2) Component Browser – Select the component (Define Class) After selecting the component click Ok or press ENTER Fig. (3) Interaction page - Set the properties and enter the required data as in the image above Fig. (4) Goal Desginer - Steps Tree Select the step (Declare Class Methods) We will start now new interaction process to generate new steps to our steps tree. The slow way (Using Mouse): 1 - Click Interact to open the components browser 2 - Select the domain (Object Oriented Programming (OOP)) 3 - Select the component (Declare Class Method) The fast way (Using Keyboard shortcuts): 1 - Get the component using its name by typing (Declare Class Method) Note : Stop typing when you see the required component is selected Fig. (5) Component Browser – Select the component (Declare Class Method) After selecting the component click Ok or press ENTER Fig. (6) Interaction page - Set the properties and enter the required data as in the image above Fig. (7) Goal Desginer - Steps Tree Select the step (Class Methods) We will start now new interaction process to generate new steps to our steps tree. The slow way (Using Mouse): 1 - Click Interact to open the components browser 2 - Select the domain (Object Oriented Programming (OOP)) 3 - Select the component (Define Class Method) The fast way (Using Keyboard shortcuts): 1 - Get the component using its name by typing (Define Class Method) Note : Stop typing when you see the required component is selected Fig. (8) Component Browser – Select the component (Define Class Method) After selecting the component click Ok or press ENTER Fig. (9) Interaction page - Set the properties and enter the required data as in the image above Fig. (10) Goal Desginer - Steps Tree Select the step (Start Here) We will start now new interaction process to generate new steps to our steps tree. The slow way (Using Mouse): 1 - Click Interact to open the components browser 2 - Select the domain (Print Text) 3 - Select the component (Print Text To Console) The fast way (Using Keyboard shortcuts): 1 - Get the component using its name by typing (Print Text To Console) Note : Stop typing when you see the required component is selected Fig. (11) Component Browser – Select the component (Print Text To Console) After selecting the component click Ok or press ENTER Fig. (12) Interaction page - Set the properties and enter the required data as in the image above Fig. (13) Goal Desginer - Steps Tree Select the step (Start Here) We will start now new interaction process to generate new steps to our steps tree. The slow way (Using Mouse): 1 - Click Interact to open the components browser 2 - Select the domain (Console Application) 3 - Select the component (Wait (Key/Seconds)) The fast way (Using Keyboard shortcuts): 1 - Get the component using its name by typing (Wait (Key/Seconds)) Note : Stop typing when you see the required component is selected Fig. (14) Component Browser – Select the component (Wait (Key/Seconds)) After selecting the component click Ok or press ENTER Fig. (15) Interaction page - Set the properties and enter the required data as in the image above Fig. (16) Goal Desginer - Steps Tree Select the step (The First Step) We will start now new interaction process to generate new steps to our steps tree. The slow way (Using Mouse): 1 - Click Interact to open the components browser 2 - Select the domain (Object Oriented Programming (OOP)) 3 - Select the component (New Object) The fast way (Using Keyboard shortcuts): 1 - Get the component using its name by typing (New Object) Note : Stop typing when you see the required component is selected Fig. (17) Component Browser – Select the component (New Object) After selecting the component click Ok or press ENTER Fig. (18) Interaction page - Set the properties and enter the required data as in the image above Fig. (19) Goal Desginer - Steps Tree Select the step (The First Step) We will start now new interaction process to generate new steps to our steps tree. The slow way (Using Mouse): 1 - Click Interact to open the components browser 2 - Select the domain (Object Oriented Programming (OOP)) 3 - Select the component (Call Object Method) The fast way (Using Keyboard shortcuts): 1 - Get the component using its name by typing (Call Object Method) Note : Stop typing when you see the required component is selected Fig. (20) Component Browser – Select the component (Call Object Method) After selecting the component click Ok or press ENTER Fig. (21) Interaction page - Set the properties and enter the required data as in the image above Fig. (22) Goal Desginer - Final Steps Tree 3 - Final Steps Tree The First Step Create Object myObj of Class myClass out = myObj.myMethod("How are you") Classes Define Class myClass Declare Class Data Declare Class Methods Method myMethod End of Class Class Methods Define Method myMethod(p1) Class myClass Code Block Print text (p1) to console WAIT ( 3 SECONDS) End of Method (Return 0) 4 - Application during the runtime Fig. (23) Application during the runtime
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